You choose a "Class" at the start of the game with your selection of Melee dudes and Long-rangers and the Summoner of minions and the inbetweenie one, all of which have different skill trees and abilities, the view is "isometric"-ish, you have a minimap which you fill up by exploring the map, there are people with floating question marks and exclamation points to indicate quest-givers, and if you've played any of the games I mentioned above, you know the rest. On the outside, Van Helsing plays almost the same as all of those games I mentioned. This game showed me why I found all of those boring as crap and why I found this one so entertaining that I even considered doing another story run with a different "class". But why does this happen, like why are they boring to me? They're not *Bad Games* at all. They tend to get excruciatingly boring very very quickly for me. Nothing personal, they're just not my cup of tea. Here's a thing about those games I mentioned I've never finished a single one of them. What I got was fortunately something better. I didn't know what to expect from this title other than what I saw on a surface level on the steam store: A diablo/torchlight 2/titan quest-like with a nice, easy to digest standard plot of Monster Hunter vs Monsters. If I had cared enough for all of the sidequests, extra content, and multiplayer features, I'm sure I'd have reached at least 100 solid hours of gameplay if not more. I managed to play 35 hours before I beat it.
#RPG MAKER STEAM LIBRARY INSTALL#
I've had this game in my library for a while now, and I was very wary of installing and finally playing it because somehow the expectations about the game I built in my mind for myself were too appealing to risk spoiling them by actually playing it heh, but anyway, I finally decided to install it several weeks ago. T h e I n c r e d i b l e A d v e n t u r e s o f V a n H e l s i n g, F i n a l C u t E d i t i o n Summary of this review: Amazing game.